![]() The game’s IAP revenue topped $130 million one month after its global launch, with China, Japan, the US, and South Korea being the top four markets.You can’t play certain story quests or unlock certain abilities until you reach a high enough level, so you need to grind through battles and missions for experience. The release of Honkai: Star Rail also helped miHoYo climb from 5th to 2nd place in the global mobile publisher sales rankings.Īccording to AppMagic data, Honkai: Star Rail generated over $6 million on mobile in its first 24 hours, outperforming Genshin Impact by first-day revenue.Since its launch, the game has been accounting for 65.3% of miHoYo’s worldwide revenue, followed by Genshin Impact (30.6%) and Honkai Impact 3rd (2.8%).Honkai: Star Rail also generated 19 million downloads globally.Japan has the highest RpD (revenue per download) at $60, followed by China ($41), South Korea ($37), and the US ($17).China accounted for 41.1% of total revenue, followed by Japan (23.9%), the US (12%), and South Korea (7%).For comparison, Genshin Impact generated $515 million globally in its first three months, so the two games perform about the same on mobile when looking at the same periods after each other’s global launch.Mobile players have spent $500 million in Honkai: Star Rail from April 26 to July 25, according to new data from Sensor Tower (thanks, ).
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